It fully restores the user's HP and heals any status problem. It regains some HP on every turn. This may also lower the target's Attack stat. It is sure to strike first. The target instantly faints if it hits. It also damages the user a little. It can be used to dive deep in the ocean. It may also freeze the target solid. Its poison damage worsens every turn. TM07 Hail -- -- 10 -- The user summons a hailstorm lasting five turns. TM10 Hidden Power?? TM13 Ice Beam 95 10 10 The target is struck with an icy-cold beam of energy.
TM14 Blizzard 70 5 10 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration??
TM27 Return?? TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.
TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the target's held item simultaneously.
It can't steal if the user holds an item. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. TM56 Fling?? Its power and effects depend on the item. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn.
TM79 Frost Breath 40 90 10 The user blows a cold breath on the target. This attack always results in a critical hit.
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy. HM03 Surf 95 15 -- It swamps the area around the user with a giant wave. It can also be used for crossing water. HM05 Waterfall 80 15 -- The user charges at the target and may make it flinch.
It can also be used to climb a waterfall. HM06 Dive 80 10 -- Diving on the first turn, the user floats up and attacks on the second turn. It may also leave the target with paralysis. Disable -- 20 -- Details For four turns, this move prevents the target from using the move it last used. Horn Drill??
If it hits, the target faints instantly. Slam 80 75 20 -- Details The target is slammed with a long tail, vines, etc. In The Legend of Thunder! They were kept at the Mahogany Gym. In Dawn of a Royal Day! A Dewgong appeared in the opening sequence of Zoroark: Master of Illusions. In Alola, Kanto!
In Legend? In The Sinnoh Iceberg Race! In Early-Evening Waves , multiple Dewgong were residents of a lake where Nessa was doing a photoshoot. Dewgong first appeared in Do Wrong, Dewgong! She is capable of using Ice Beam to create paths of solid ice on which she moves.
A Trainer 's Dewgong appeared in Clobbering Claydol. Dewgong, as its name implies, seems to be based on a dugong , sightings of which are thought to be the origin of the mythical mermaid.
Although all current members of Sirenia inhabit warm waters, the extinct Steller's sea cow once inhabited the cold waters of the Bering Sea , which may explain Dewgong's Ice -type. It also shares characteristics with various aquatic mammals that live in the Arctic Ocean. Its face and white fur are similar to a harp seal pup. Its long, white body is similar to a beluga whale.
Its horn may be inspired by a narwhal , and its tusks may be inspired by a walrus. Dewgong may be a portmanteau of dew water droplets condensing on a cold surface and dugong. Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times.
For a specific instance of this species, see Dewgong disambiguation. Attack :. Defense :. Atk :. Def :. Speed :. For other sprites and images, please see Dewgong images on the Bulbagarden Archives.
Navigation menu Personal tools Create account Log in. This article is about the species. Images on the Bulbagarden Archives. Type Water. Abilities Thick Fat or Hydration. Ice Body Hidden Ability. Cacophony Hidden Ability. Gender ratio Unknown. Catch rate 75 Breeding Egg Groups Water 1 and Field. Hatch time - steps.
Height 5'07". Weight Mega Stone [[ ]]. Base experience yield Gen. Leveling rate Medium Fast. EV yield Total: 2. Base friendship The evolved form of Seel. Generation I. Red Stores thermal energy in its body.
Swims at a steady 8 knots even in intensely cold waters. Its entire body is a snowy-white. Not the best at that either. But still my favorite. What if I have Abomasnow for Hail coverage? Should Dewgong still know Hail? Official Housewive of Unova. Giga Impact I suppose. Or Rest maybe. Up to you. More topics from this board Where can I find a fishing rod?
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