Recommended for: Ferocity pets are best suited for situations where your group needs Bloodlust. Marksmanship and Survival Hunters should actually see a noticeable effect from this healing and can use these pets during periods of ticking damage.
Recommended for: Tenacity is the specialization of choice for dungeons and raid content at the moment. This will be valuable in dungeons and raids for extra survivability. And just take a ferocity pet if i need the lust? Or do they mean Spirit Beast when referring to Tenacity? I read this on IcyVeins:. They have a heal that you can cast on yourself or any other friendly target, the ability to dispel beneficial effects from your enemies.
They are Tenacity pets as well, which gives you increased maximum health and a small defensive in the form of Survival of the Fittest. You should also keep the Spirit Mend auto-cast turned off , saving it for when you need it.
We recommend turning off Spirit Walk too, but it is not significant. But Tenacity is good in general, depending if you want health or damage or otherwise. And Spirit Beasts one of the top 3 pet families in regard to how useful they are with, as Icy Veins says, their hot, dispel and ,though minor, stealth. It seems my pet crits a whole lot more then i do, i have a few combat log mods that allow me to see my pet separately from my hunter.
I asked in trade the same question and was told the pets crit is a random roll number that was predicted before each combat encounter but this seems to be very inefficient and unpredictable.
Post by This post was from a user who has deleted their account. Post by Zakkhar Man, are you gullible :P. If you have gear with more crit rating than agility, it is quite possible for your pet to crit more than you.
I've never really looked, but I don't think WoW ever displays your pets crit chance. Assume they know nothing. It implies they are listed in relative order of importance.
ArP is not a beginning hunter stat. For hunters they do. Deal with unique concerns in later articles. Keep this one general for the majority of hunters. Shorten your pet section. There will be a separate gemming and enchanting guide that will cover which stats to buff. The intent of this guide was to show which stats are useful so that hunters will know which quest rewards to choose and what loot to roll on. I was trying to be brief while still offering facts.
I think it should be interpreted better now. Thanks for taking my ideas into consideration. I could tell instantly scrolling down that you revisited the article. After rereading, I like it much more and rejoin your legions of completely adoring fans. I realize this varies per your computer, but each of the four can be read in one chunk without scrolling which helps it feel shorter and easier to digest. Gar, I can never thank you enough for all your hard work and dedication to this site, fellow hunters, and vast fans out there.
Your email address will not be published. Base Hunter Stats Agility — Agility provides hunters with one point of melee and ranged attack power per point of agility. It also provides some critical strike, dodge and armor. Each point of intellect translates to 15 mana. Intellect also translates to attack power for hunters with the Careful Aim talent which every hunter should have.
For hunters with the Hunter vs. If you want an explanation, then read on… The only benefit hunters see from Strength is one point of melee attack power per point of Strength, which Agility also provides. Last but not least… Ranged Weapon Damage Ranged weapon damage is definitely not a stat to be ignored. It also provides a base damage reduction from all enemy attacks and reduces the effect of mana drains.
For a visual example of resilience, see the tooltip image at right. That is the amount of damage and mana drain reduction that one can expect with resilience at level Spell Penetration — This stat is used to break through enemy resistances. Hunters do not cast harmful spells, but they do cast harmful physical attacks which can cause spell damage.
Enemy players that have resistances to spell damage, such as Mages and Druids, can mitigate damage done to them by harmful spell damage attacks such as Explosive Shot, Chimera Shot and Arcane Shot, for example. For more serious Marksmanship and Survival hunters however, read on… Each point of Spell Penetration counters one point of enemy resistance, with the magic number we want to shoot for being The reason for this, is because it is roughly equal to the most active spell resistance buff out there — Improved Mark of the Wild.
Anything beyond 75 Spell Penetration is not advisable because the stat requires you to sacrifice other stats in favor of it, plus it is useless against targets with zero resistances. Stamina — Pets receive.
Armor — Pets inherit. Any additional questions or comments, please share your thoughts below. Happy Huntering!
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